Sunday, May 20, 2012

So, You want to make a game?

A new day has come, where YOU, woke up and just wanted to make a game. Everyone has their starting point! But let's consider some elementary stuff first.

Get yourself a nice notebook. Find some label, and stick it at the front of it. Now write "Game Developer's notepad" on it. Then, before you even begin thinking of creating World of Warcraft II, start asking yourself some questions.

Let's begin :

  • What is a game?
  • What are the game types?
  • What does game development even mean?
  • What's the typical workflow of creating a game?
  • What's a game's anatomy?
  • What's this game's target audience?
  • What's the game's genre?
  • What's a serious game?
  • What are the tools / technology i can utilize to manage this?
  • What's my role in all this?
  • So, how do i start?!

Did you write all this down? Cool. Now we'll start filling in the gaps... You see, game development is no easy task. It's not just fetching building blocks and mashing them all together to create a unique experience. It requires planning, skill, organization, communication, testing, knowledge, and a lot, a lot, A LOT of time.

Do you still think you have what it takes? Before you kill yourself by smashing your head against a wall going the brute's way of creating games, together, we'll take a much smoother approach to that wall and slowly remove it from our way by taking out all of its' bricks, one at a time, meaning before we take a deep dive in the world of game development there are some key..."terms" you can say, that will require you to be fully knowledgable of them before going for the big catch.

There is plenty of time though if you are still intrested. Let's try and discern each brick and reduce this wall to dust! Operation Deconstruction, commence!

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