Right now I'm mostly into 2D game development.
If you want to learn about game logic, sprites, some event-driven coding, and many wonderful effects, MMF2 is for you and it's a perfect starting place for aspiring game developers that want to go out to the big field, 3D games.
It really helped me make a lot of games , and i will be posting them here eventually. My main goal was to make some remakes of old retro games like pong, oil panic, arkanoid etc, and from such games , grab the techniques i used just to take the next game i will make to the next level.
That's pretty much the most important thing for me. Learning. If you learn to do something, how to utilize it, how to play with it in the future, how to expand it to something more complex and in some cases , much more beautiful , you are bound to become great and evolve your skillset at the same time.
Others learn by viewing tutorials, others by following tutorials, and some others learn by doing, by failing, by experimenting with all these diferent settings MMF has to offer.
For me, it's a really fun way to learn, which only makes you want to learn more. And at least in the early stages of my learning, i just didn't care too much for the graphics of my game, as my main concern/focus was the technique to make the game itself , which was important. Why? Because now i know that technique , and can easily implement it in another game.
Consider yourself in the same spot as me. You will, naturally, go out and do some research, looking at old retro games and you will wonder: "can I make that game? What can I learn from it?". Then , you will try to make the game and if you manage to , you will surely learn more about game mechanics, AI, sprites, animations. That technique can be used in your next project. Or you can also just be in the lookout for more retro games = more techniques. And eventually you will reach that level where you have made 10~15 small remakes of a retro game (just the first level or so.)
You are now in the spot where you can begin your very first FULL GAME, featuring ALL the techniques you learned from ALL other previous games. Imagine yourself as a Dungeons and Dragons' Mind Flyer.
You just learn skills and abilities from your enemies , resulting in you becoming stronger and stronger.
Then you can use these abilities to defeat your foes in a much much MUCH easier way, rather than going heads on with a boss enemy and you don't know any abilities that may help.
It's like going for a Complex 6-man party , time-based RPG with multiple enemies, item system, experience, abilities, status ailments, party swaps and scripted attack animations with special events without ANY previous experience. Will you ever code something like that? Will you ever create such a mechanic from scratch when you don't even know what's being done in the background? NO.
Nothing to worry about though, just go and try figuring out how everything works by working on small games at first and as many as you can. Trust me, you WILL learn and things will go naturally as you make more and more games. And please don't get discouraged if you make crappy games. Everyone does. I currently have made 20 games which are ALL crappy. What have i learned from that though? A LOT.
When I get some time i will start working on my first big project. Some full game perhaps, till then I will just keep learning and learning.
If you want to learn about game logic, sprites, some event-driven coding, and many wonderful effects, MMF2 is for you and it's a perfect starting place for aspiring game developers that want to go out to the big field, 3D games.
It really helped me make a lot of games , and i will be posting them here eventually. My main goal was to make some remakes of old retro games like pong, oil panic, arkanoid etc, and from such games , grab the techniques i used just to take the next game i will make to the next level.
That's pretty much the most important thing for me. Learning. If you learn to do something, how to utilize it, how to play with it in the future, how to expand it to something more complex and in some cases , much more beautiful , you are bound to become great and evolve your skillset at the same time.
Others learn by viewing tutorials, others by following tutorials, and some others learn by doing, by failing, by experimenting with all these diferent settings MMF has to offer.
For me, it's a really fun way to learn, which only makes you want to learn more. And at least in the early stages of my learning, i just didn't care too much for the graphics of my game, as my main concern/focus was the technique to make the game itself , which was important. Why? Because now i know that technique , and can easily implement it in another game.
Consider yourself in the same spot as me. You will, naturally, go out and do some research, looking at old retro games and you will wonder: "can I make that game? What can I learn from it?". Then , you will try to make the game and if you manage to , you will surely learn more about game mechanics, AI, sprites, animations. That technique can be used in your next project. Or you can also just be in the lookout for more retro games = more techniques. And eventually you will reach that level where you have made 10~15 small remakes of a retro game (just the first level or so.)
You are now in the spot where you can begin your very first FULL GAME, featuring ALL the techniques you learned from ALL other previous games. Imagine yourself as a Dungeons and Dragons' Mind Flyer.
You just learn skills and abilities from your enemies , resulting in you becoming stronger and stronger.
Then you can use these abilities to defeat your foes in a much much MUCH easier way, rather than going heads on with a boss enemy and you don't know any abilities that may help.
It's like going for a Complex 6-man party , time-based RPG with multiple enemies, item system, experience, abilities, status ailments, party swaps and scripted attack animations with special events without ANY previous experience. Will you ever code something like that? Will you ever create such a mechanic from scratch when you don't even know what's being done in the background? NO.
Nothing to worry about though, just go and try figuring out how everything works by working on small games at first and as many as you can. Trust me, you WILL learn and things will go naturally as you make more and more games. And please don't get discouraged if you make crappy games. Everyone does. I currently have made 20 games which are ALL crappy. What have i learned from that though? A LOT.
When I get some time i will start working on my first big project. Some full game perhaps, till then I will just keep learning and learning.
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